What you'll do

  • Fight on real terrain. Hills, cliffs, water, mire and obstacles shape movement, line of sight and cover. Height matters, and so does which way your units face.
  • Pick your facing. At the end of a turn, choose which way your hero looks with in-world arrows, then confirm or undo.
  • Read the odds before you commit. Pick an attack or skill and a target, and a duel panel shows both fighters' stats, hit chance and damage, plus the ground each one stands on.
  • Build your party. Swap jobs, learn skills, and equip weapons, armor and accessories. The equipment screen shows the stat change for every item before you equip it.
  • Choose your route. Each run is a branching world map of battles, elites, shrines, libraries, rest stops and blacksmiths, ending in a boss. Collect relics, manage corruption, and decide how much risk you can afford.
  • Learn your enemies. The bestiary fills in as you meet them.

Play it your way

  • Touch: tap to move, aim and command. Works on phones and tablets.
  • Controller: pick Controller on the title screen. Tested with a Switch Pro controller over Bluetooth.
    • Left stick or D-pad moves the cursor.
    • A confirms and B goes back.
    • L/R swings the camera, and L3/R3 switches between heroes.
    • The right stick rotates and zooms the camera, and ZL/ZR tilts it.
    • + opens save states.
  • Save states: three manual slots plus an autosave, stored in your browser.
  • Full screen: use the ⛶ button for a maximized layout.

Tips

  • Click or tap the game once before pressing controller buttons, since browsers only start reading a controller after some input.
  • Saves are tied to the device and browser you play on.
  • Sound needs a first tap or click to start.

Status: a work in progress that I update often. Feedback and bug reports are welcome in the comments.

Updated 4 days ago
Published 7 days ago
StatusIn development
PlatformsHTML5
AuthorVariousfailures
AI DisclosureAI Assisted, Code, Graphics

Leave a comment

Log in with itch.io to leave a comment.